Nigel Lim
(Professional)
Design (Visual)
Adobe Photoshop
, Adobe Photoshop, Adobe Photoshop, Adobe Photoshop
Philippines
Branding
, Art Direction, Graphic Design, UI/UX
Nigel Lim also known as Nie Design is an Art Director and Multimedia Designer based in Manila. He’s a graduate of De La Salle – College of St. Benilde, undergoing the top art & design institution in the country. He has participated in art competitions and has held exhibitions ever since his youth that has naturally lead him towards a profession in design.<br><br>He has achieved a good multidisciplinary understanding of different forms of media specializing in Graphic Design, Art Direction, Branding and Web Design having been involved with numerous brands like Sony, Toyota, Caterpillar, MCA Music Inc, Forever 21, Herschel Supply Co, Breo Watches, San Miguel, Panasonic, Yamaha, SM, Tapad, Elite Daily, Policymic, Milksplash and many others.<br><br>As a designer, he draws upon his years of experience and knowledge in solving business problems through his design projects, He believes in pushing the envelope of what is expected and to go beyond the imagined plan and scope.<br>His ultimate goal is to collaborate both with clients and his peers to consistently innovate themselves and strive to produce forward thinking works.
Ignacio Lazcano
(Professional)
Angela Byrne
(Professional)
Thomas Apfelthaler
(Professional)
Bruno Carvalho
(Professional)
Dolores Okecki
(Professional)
Nacho Barahona
(Professional)
Fabio Paiva
(Professional)
Alexandre Scott
(Professional)
Industrial Design
Zbrush
, Adobe Photoshop, Autodesk 3ds Max
Canada
Concept art
, Animation (3D), Fantasy Art
Currently studying animation at Seneca College . I also do the occasional freelance gig ;)
Itai Nadav
(Professional)
Photography
Adobe Photoshop
, Adobe Lightroom, Adobe Premiere, I don't use Software
Israel
Digital Photography
, Digital Photography, Film, Video Editing, Web Design
Pro-Photogrpher & Photoshop artist.<br>Specialized with Portraits (studio & on location), Packshots ,Documentary & more. <br>High-End image processing, retouching and restoration.
Anton Da Rocha
(Professional)
Design (Visual)
Adobe Illustrator
, Adobe Photoshop, Autodesk Maya
Philippines
Illustration
, 3D Modeling, 3D Texturing, Web Design
I am a graduate of Bachelors degree of Fine Arts from Far Eastern University. To me, learning doesn't stop in school. In fact, the real deal begins when you finally get out of it, and start to explore the world.<br><br>I started as a full time game designer, and eventually switched to digital advertising agency, and I have been working in the industry since then. I also do part time illustration projects for some freelance clients.
Mauricio Ruiz
(Professional)
Omar Macedo
(Professional)
Michel Oliveira
(Professional)
Emily Pickett
(Professional)
Computer Graphics
Vray
, Adobe Photoshop
Canada
Digital Art
, Character Design
Emily Pickett is an animator, illustrator, and designer.Based in Toronto, she is currently completing my Bachelor in Animation at Sheridan College.
Muxxi Illustratio...
(Professional)
Design (Visual)
Adobe Illustrator
, Adobe After Effects
Guatemala
Character Design
, Animation (2D), Graffiti and Street Art, Toy Design
Muxxi is an illustrator and character designer based in Guatemala city, her fantastic and colorful world of quirky characters reflect her love of spontaneity, freedom and joy.<br><br>From digital illustrations to murals, she has been growing as an artist, participating in exhibitions, magazines, books and several other projects around the world.
Enilton Kirchhof
(Professional)
Rafael Yamane
(Professional)
Kelly Myers
(Professional)
Sergio Mayne
(Professional)
Rodrigo Alves
(Professional)
Garth Vidler
(Professional)
Design (Visual)
Adobe Photoshop
, Vray
Australia
Digital Art
, Environmental Art
Summary:Im passionate about and have a great love of all things fantasy. Trying to find my way through some mental blocks to move forward with my art. Hoping to continue working on my art and do it full time again in the near future. Area of Expertise:3D Prop Modeling, TexturingTools of choice:Autodesk 3DS MaxPixelogic ZbrushAdobe PhotoshopEducation/Experience:Tactical Assault (3D Artist/Art manager) 2009 – current (Volunteer)Auran Pty Ltd (Interface Artist / Quality Assurance) 2006 – 2007Auran Pty Ltd (Junior Game Artist (Intern) 2005 Bachelor of Interactive Entertainment, Animation Major, QANTM College, Brisbane, 2003 - 2005
Kristian Davidson
(Professional)
Industrial Design
Adobe Photoshop
, Vray
Canada
Vehicle Design
, Vehicle Design
The thing about games that really gets me (in a good way), is that when you're creating characters and worlds for, say, comics, then you can create absolutely anything you want, and you can have these characters and worlds doing anything you want, and then you can look at them, sitting in their little boxes, not doing anything. With movies you can do almost the same, except of course that it takes a LOT more work to make something believable and to have it blend in realistically with it's surroundings. When done well it can be an amazing visually experience, but again, the image sits in it's little box and you can watch it move around. But with games, you can create the most unbelievable characters, place them in completely outlandish worlds that only need to be believable in themselves, put the whole thing it's little box, and then take control of the little box!
Mahmoud Benameur
(Professional)
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