Carlos Cabrera's creative profile on folioSWEEP.
[u'Visual Design', u'visual design', u'cg', u'CG', u'cgi', u'CGI', u'effects', u'Effects', u'visual fx', u'character modelling', u'digital sculpting', u'Digital sculpting', u'3D Texturing', u'3d texturing', u'3d painting', u'concept', u'Concept', u'Fantasy', u'fantasy']
Carlos Cabrera
(Professional)
Maurilio Lobster-Man
(Professional)
Virgilio Monti
(Professional)
Estudio Icone
(Professional)
Autodesk Maya
, Adobe Photoshop
Brazil
Visual FX
, Character Design
We usually introduce Icone as a studio specializing in creating images for printing.But our real work is to make stories, to illustrate any universe that you can imagine.For this, we have assembled a talented team, relying on high technology and offering the following:2D illustration: Representing ideas in digital drawings - vector or not - in the mostrelevant style to your work, with technical knowledge and creative insight.3D illustration: The big challenge in generating 3D images is to create something thatis hard to distinguish from reality, be it a can of soda, a character from another planetor a fantasy world.Concept Art: We can create a heaven in six days, but first you must define a very goodconcept, putting together a sketch. Concept Art gives special care to the design, whichensures the best alignment between the artist and art director and saves production time.Images Treatment and Retouching: It is more than just correcting an image, it is to use theartistic sense to refine a concept.Pre-press: At the end, it is time to let the art jump off the screen and come to life, or rather, utilize our expertise so that everything goes well when you get to thepre-press/finalizing and assembly. It is time to prepare the file for print press and make sure that the final result is exactly the same one approved by the client.Icone studio. You imagine, we go above and beyond.
Marty Saccone
(Professional)
Alwyn Hunt
(Professional)
Autodesk Maya
, Adobe Photoshop
Australia
Visual FX
, Character Design
Senior Texture Artist - Weta Digital, WellingtonApril 2012 – 2014The Hobbit I & IISupermanIronman3Senior Texture Artist - Double Negative, LondonNovember 2009 – 2012SupermanJohn Carter of MarsLead Texture Artist - The Moving Picture Company, LondonJuly 2009 – November 2009 Ridley Scott's - Robin HoodSenior Texture Artist - Sony Pictures Imageworks, Los AngelesJanuary 2009 – July 2009 Alice in WonderlandLead Texture Artist - The Moving Picture Company2007 – 2009 WolfmanWatchmenHarry PotterNarnia - Prince of CaspianSurfacing Lead - Starz Animation, Toronto, CanadaApril 2005 – September 2006 (1 year 6 months)Surfacing Lead on Everyone's Hero Generalist - Animal Logic, SydneyFebruary 2004 – March 2005 TVC and feature films.- House of Flying Daggers- Farscape- various commercialsGeneralist - Fuel VFX, SydneyJanuary 2004 – June 2004 ( 6 months)TVC Commercial work
Jean-Philippe Tou...
(Professional)
Niquolas Lagleva
(Professional)
Sebastien Roy
(Professional)
Michel Delespinasse
(Professional)
Reginald Blanc
(Professional)
Jason Clark
(Professional)
Animation
Adobe Photoshop
, Vray, Corel Painter, Autodesk 3ds Max
Canada
Character Design
, Vehicle Design
I am currently employed as a senior mechanical designer for a company specializing in subsea intervention and rescue. In addition I freelance currently to assist with engineering visualization product rendering and technical illustration. My exposure to rendering applications and CAD leads me to deal with file conversions and large geometry and therefore I tend to be intrigued in dealing with highly detailed models.My current pipeline of applications is using Cinema4D, XSI, Modo, PolyTrans and Pro/ENGINEER.
Betsy Frahm
(Professional)
Rainer Petter
(Professional)
Daniel Falcade
(Professional)
Daniel Carranza
(Professional)
Perry Shulak
(Professional)
Tatrisila (Trish)...
(Professional)
Og Kelmer
(Professional)
Design (Visual)
Adobe Photoshop
, Vray
Brazil
Digital Art
, Animation (3D), Fantasy Art
Bachelor of Visual Arts in Federal University of Bahia (UFBA) - 2001/2006.My work is focuse in Digital Arts, especially illustrations.The basic tools are Corel Painter and Adobe Photoshop.My purposes with Visual Arts are not only the technical virtuous,but above this, the creation, the concept and ideas.
Bruno Villalva
(Professional)
Henrique Naspolini
(Professional)
Andrew Rebennack
(Professional)
Marcel Zylberman
(Professional)
Chloe Thomas
(Professional)
Serge Chriqui
(Professional)
Timothy Sormin
(Professional)
André Teles D.
(Professional)
Blake Tomlinson
(Professional)
Robbert Alblas
(Professional)
Fakher Slimani
(Professional)
joe papagoda
(Professional)
Larry McAllister II
(Professional)
Jeanne McGill
(Professional)
Cecil Sherman
(Professional)
Zheng Quan
(Professional)
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